![]() ![]() With enough luck this weapon is able to reach the highest Knockback in the game of 60, which is almost 3 times higher than the Slap Hand, which currently holds the highest base knockback in the game.An enemy is only capable of being hit by the front of a fired beam, meaning if an enemy were to collide with the center or tail end of a slow moving beam, it would take no damage.This is why some beams can hit over 30000 damage. Because the Orange Zapinator gains effects on hit, following hits can give the same beam new effects, which can lead to stacked damage modifiers.The damage increase effect can also apply to critical hits.Shooting the Orange Zapinator to demonstrate its chaotic behavior. While it is possible for a projectile to trigger all of them at once upon hitting an enemy, it is also possible that none of them are triggered. These effects are applied in the given order. (applied after the general 40% velocity decrease per hit) Slow down to between 0.05% and 10% of the current velocity Shift direction slightly to the bottom of the screen Shift direction slightly to the right of the screen ![]() (i.e., teleport to the location that would normally only be reached after reversing direction and waiting up to 39 ticks, or 0.65 seconds) Move the projectile backwards along the current trajectory up to 39 ticks Upon hitting an enemy, the beam can do any (and perhaps more than one) of the following things: EffectÄisable tile collision (i.e., gain the ability to move through blocks) ![]()
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