![]() ![]() Let’s use everything we’ve learned so far. RandomSeed(analogRead(A5)) //randomize using the floating value from analog pin 5. This floating value is what you will use as the seed. The pin, in this way, will have a floating value when the program starts. To get a random seed, you can use an analog pin that is currently not connected to anything. This seed should then be written inside the setup() function. If you really like to have a truly random number generator, you should start with a random seed every time the program is run. This seed will be used again when the program restarts so the resulting random numbers will essentially be the same. This is because Arduino uses a “default” random seed. Int random_number = random(501) //returns a number between 0 and 500Īlthough Arduino generates random numbers using the random() function, the sequence of the numbers will eventually become predictable. Int random_number = random(0,256) //returns a number between 0 and 255 If min is not specified, the lower bound is 0. The random() function generates a pseudo-random number between min and max - 1. There are 2 sample projects about random values later on in this article. Random numbers are very useful if you need your LEDs or any project to behave differently each time it is run, instead of a definite set of behavior. To achieve this effect, you will need two Arduino functions: random () and randomSeed(). By varying the brightness of LEDs in rapid succession, you will be able to generate a flame effect. ![]() Or you may want to make an artificial fireplace project made out of LEDs which you can place on a wall of your room. “Why do I need to randomize the brightness of an LED”, you may ask? Well, you may come across an idea to make a flameless campfire effect. ![]()
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